Functions

As you level you enable different Functions in the game, which are something like abilities Red uses. To see a list of functions in the game, see below or visit Red's Abilities.

Crash
Attack

Deals 50 damage to a single target. Stuns the target for 2.1 seconds. Stunned targets cannot move or attack, take 50% more damage, and are decloaked.

Upgrade


 * Switch: Charmed enemies are invulnerable for the duration.
 * Mask: Stuns enemies within 450 radius for 1.575 seconds.
 * Jaunt: Stuns enemies within 150 radius for 1.575 seconds.
 * TBD
 * Other: Stuns enemies for 1.575 seconds.

Passive

Take 25% less damage. Immune to Stun.

Breach
Attack

Deals 100 damage across a long distance in a straight line.

Upgrade
 * Breach: Breach bounces off of impenetrable surfaces.
 * Jaunt: Damage targets along the User's path.
 * Mask: Doubles the duration of Mask.
 * Help: Increases the health, attack range, and planning potential of the Friend.
 * Improves the range and velocity of most Functions, and adds penetration to some.
 * Other: +100% range

Passive

Gain 120% increased Turn planning potential.

Spark
Attack

Deals 60 damage in a small area around the target.

Upgrade
 * TBD

Passive

Spawns a copy when attacked to divert nearby targets.

Jaunt
Attack

Transports the User directly ahead. Usable in Turn recovery.

Upgrade Passive
 * Jaunt: Increases Turn recovery speed when used.
 * Mask: Raises User speed and Turn recovery speed when used.
 * Load: Packets will detonate automatically.
 * Help: Summons a stronger, faster Friend
 * Makes most functions fire instantly and usable during Turn recovery.

Increases Turn recovery speed by 125%.

Bounce
Attack

Launches a 100 damage bolt that jumps to up to 5 other Targets.

Upgrade Passive
 * Jaunt: Gains a faster cooldown but transports the User a shorter distance.
 * Mask: Releases Bounce particles on use.
 * Help: Summons a stronger Friend whose attacks chain to multiple Targets.
 * Makes most Functions ricochet to multiple Targets

Creates a shield around the User that deflects damage.

Load
Attack

Creates a Packet that explodes when hit for 250 damage in a large area.

Upgrade Passive
 * Breach: Deals damage in an area round the point of impact, but no longer penetrates.
 * Jaunt: Deals damage around the destination.
 * Mask: Creates a blast around the User when activated.
 * Help: Increases the health and attack radius of the Friend.
 * Increases the damage and area of effect of most Functions.

Generates Packets automatically every 10 seconds.

Help
Attack

Calls a Friend to aid the User. Its actions can be planned in Turn.

Upgrade Passive
 * Jaunt: Leaves behind a copy of the User.
 * Mask: Leaves behind a User copy on use.
 * Help: Creates a stronger Friend with a 90% chance to prevent Cells from spawning.
 * Switch: Spawns a friendly BadCell on the Target's position.
 * Most Functions gain a 50% chance for Cells not to spawn.

Gain a 25% chance to become a SuperUser on activating Turn, unlocking the Kill Function, which deals 500 damage to a target but uses all of your Turn.

Mask
Attack

Conceals the User for 6.3 seconds, amplifying the next damage dealt by 200%. Usable in Turn recovery.

Upgrade Passive
 * TBD

After eliminating a Target, the User becomes concealed for 2 seconds and moves 125% faster.

Ping
Attack

Fires a rapid 15 damage shot in a straight line.

Upgrade
 * Help: Creates a stronger, faster Friend with more efficient Turn planning.
 * Other: 25% less Turn cost, 20% less charge and cooldown time

Passive

Move 200% farther in Turn.

Switch
Attack

Forces the Target to serve the User for 6 seconds.

Upgrade Passive
 * TBD

Spawns a friendly BadCell when retrieving Cells.

Get
Attack

Pulls a Target close to the User, dealing more damage the farther away the Target is.

Upgrade Passive
 * TBD

Increases Cell collect speed and distance by 200%.

Purge
Attack

Creates a seeking parasite that deals 120 damage to a Target over 3 seconds and slows it by 70%.

Upgrade Passive
 * TBD

Automatically deal 10 damage when struck.

Flood
Attack

Spawns a sphere that lasts 4.5 seconds and deals 60 damage to a Target per second of contact.

Upgrade Passive
 * TBD

Regenerates up to 50% of the User's life by 5 per second when not in Turn recovery.

Cull
Attack

Deals 225 damage to a single target and launches them into the air.

Upgrade
 * Help: Creates a stronger Friend that harms Targets on contact during Turn.
 * Switch: Doubles its duration.
 * Purge: Deals an additional burst of damage on use.
 * Other: 50% more damage, sends Targets flying upwards.

Passive

Deals 150 damage to Targets on contact in Turn.

Tap
Attack

Deals 150 damage in a large area around the User and heals the User by 1%.

Upgrade Passive
 * TBD

Increases total life points by 150%.

Void
Attack

Weakens a Target's attack and defense by 175%. Stackable up to three times.

Upgrade
 * Jaunt: Briefly raises the User's damage.
 * Mask: Doubles the power of the next attack when activated.
 * Void: Doubles its duration.
 * Other: 50% more damage.

Passive

Increases base damage output by 125%.