Red's Abilities

In the battle against The Process, Red has certain abilities to help her fight the legion hordes. These abilities are granted to Transistor when souls are absorbed into the blade.

Note that the specific effect of the upgrade slot for each Function depends on what Function it is modifying. Ability descriptions and values are as of PAX East 2014.

Crash
Crash is a combat ability used by Red through Transistor. It is a close-range overhead attack which can be charged for a more powerful strikes. It is an inherent ability of Transistor.
 * Acquired: Inherent
 * Function: Disruptive, Reliable
 * Active Slot Effect: Harm and disrupt nearby targets, exposing vulnerabilities.
 * Base Damage: 50
 * Stun Duration: 2.5s
 * Turn Planning Cost: 20
 * Upgrade Slot Effect: Cause most functions to stun and disrupt targets.

Breach
Breach is a combat ability used by Red through Transistor. It is a projectile attack where a beam of energy is show straight to the target. It is an inherent ability of Transistor.
 * Acquired: Inherent
 * Function: Extensive, Penetrating
 * Active Slot Effect: Pierce Targets with great force across long distances.
 * Base Damage: 100
 * Range: 800
 * Turn Planning Cost: 42
 * Upgrade Slot Effect: Accelerate most Functions, raising their range and velocity.

Jaunt
Jaunt is a combat ability used by Red through Transistor. It is acquired through the absorption of P. Moyle, and is a short-distance melee attack preceded by a dash.
 * Acquired: Absorbed, Story
 * Function: Evasive, Immediate
 * Active Slot Effect: Transport User to nearby location directly ahead.
 * Recovery Time: 0.75s(?)
 * Turn Planning Cost: 20
 * Usable in Turn Recovery
 * Upgrade Slot Effect: Allow most Functions to be used during Turn recovery.

Spark
Spark is a combat ability used by Red through Transistor. It is acquired through the absorption of L. Platt, and is an area of effect attack, damaging enemies caught in a relatively small range.
 * Acquired: Absorbed, Story
 * Function: Chaotic, Splitting
 * Active Slot Effect: Launch fast unstable shells that split into explosive particles.
 * Base Damage: 60
 * Blast Radius: 325
 * Turn Planning Cost: 20
 * Upgrade Slot Effect: Split and subdivide most functions for greater results.

Bounce

 * Acquired: User Level 2
 * Function: Chain-reactive, Deflecting
 * Active Slot Effect: Discharge a ricocheting bold that jumps from Target to Target.
 * Base Damage: 100
 * Number of Jumps: 5
 * Turn Planning Cost: 35
 * Upgrade Slot Effect: Add a chain-reactive effect to most functions.

Mask

 * Acquired: User Level 2
 * Function: Subversive, Concealing
 * Active Slot Effect: Conceal the User's physical self. Amplify the next action taken.
 * Upgrade Slot Effect: Raise the potency of most functions when backstabbing.