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Breach() is a Function or a combat ability used by Red through The Transistor. It is a projectile attack where a beam of energy penetrates straight through the target. It is one of two Functions available from the start, having been salvaged from Red's Unknown friend's Trace data.
Breach()
- Acquired: Inherent
- Function: Extensive, Penetrating
- Active Slot Effect: Pierce Targets with great force across long distances.
- Base Damage: 100
- Range: 800
- Turn() Planning Cost: 42
- Upgrade Slot Effect: Accelerate most Functions, raising their range and velocity.
- Passive Slot Effect: Gain more planning potential in Turn().
Functions |
Crash() | Breach() | Spark() | Jaunt() | Bounce() | Load() | Help() Mask() | Ping() | Switch() | Get() | Flood() | Tap() | Void() | Purge() | Cull() |