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Transistor Wiki
(Added more Function info)
(Added more info about Functions.)
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Move 200% farther in Turn().
 
Move 200% farther in Turn().
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=== Switch() ===
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'''Attack'''
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Forces the Target to serve the User for 6 seconds.
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'''Upgrade'''
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* TBD
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'''Passive'''
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Spawns a friendly BadCell when retrieving Cells.
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=== Get() ===
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'''Attack'''
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  +
Pulls a Target close to the User, dealing more damage the farther away the Target is.
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'''Upgrade'''
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* TBD
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'''Passive'''
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Increases Cell collect speed and distance by 200%.
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=== Purge() ===
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'''Attack'''
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Creates a seeking parasite that deals 120 damage to a Target over 3 seconds and slows it by 70%.
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'''Upgrade'''
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* TBD
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'''Passive'''
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Automatically deal 10 damage when struck.
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=== Flood() ===
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'''Attack'''
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Spawns a sphere that lasts 4.5 seconds and deals 60 damage to a Target per second of contact.
  +
  +
'''Upgrade'''
  +
* TBD
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'''Passive'''
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  +
Regenerates up to 50% of the User's life by 5 per second when not in Turn() recovery.
   
 
=== Cull() ===
 
=== Cull() ===
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Deals 150 damage to Targets on contact in Turn().
 
Deals 150 damage to Targets on contact in Turn().
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=== Tap() ===
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'''Attack'''
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Deals 150 damage in a large area around the User and heals the User by 1%.
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'''Upgrade'''
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* TBD
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'''Passive'''
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Increases total life points by 150%.
   
 
=== Void() ===
 
=== Void() ===

Revision as of 21:32, 7 September 2017

As you level you enable different Functions in the game, which are something like abilities Red uses. To see a list of functions in the game, see below or visit Red's Abilities.

Summary

Icon Function Details Active Slot Effect Upgrade Slot Effect Passive Slot Effect Memory Usage
Crash() Crash() Disruptive, Reliable Harm and disrupt nearby Targets exposing vulnerabilities. Cause most Functions to stun and disrupt Targets. Gain damage resistance and immunity to all slowing effects 1
Breach() Breach() Extensive, Penetrating Pierce Targets with great force across long distances. Accelerate most Functions, raising their range and velocity. Gain more planning potential in Turn() 3
Spark() Spark() Chaotic, Splitting Launch fast unstable shells that split into explosive particles. Split and subdivide most Functions for greater results. Spawn a Copy when attacked diverting nearby Targets. 2
Jaunt() Jaunt() Evasive, Immediate Transport User to nearby location directly ahead. Allow most Functions to be used during Turn() recovery. Recover more quickly after using Turn(). 3
Bounce() Bounce() Chain-reactive, Deflecting Discharge a ricocheting bolt that jumps from Target to Target. Add a chain-reactive effect to most Functions. Gain a deflecting shield that negates damage to the User. 2
Load() Load() Explosive, Area-effect Form a volatile Packet. Strike Packet to produce a large blast. Increase the area-of-effect of most Functions. Generate volatile Packets instantly at a regular interval. 3
Help() Help() Transformative, Auspicious Call a Friend to aid the User. Plan Friend's actions with Turn() Give most Functions a chance to prevent Cells from spawning. Gain a 25% chance to become a SuperUser on using Turn() 4
Mask() Mask() Subversive, Concealing Conceal the User's physical self, amplifying the next action taken. Raise the potency of most Functions when Backstabbing Become undetectable and faster after eliminating Targets. 1
Ping() Ping() Rapid, Efficient Fire rapid kinetic charges in a straight line. Reduce Turn() planning cost and speed up most Functions. Move much farther in a single use of Turn(). 1
Switch() Switch() Hypnotic, Double-crossing Alter a Target's allegiance, causing it to serve the User. Integrate allegiance-altering subroutine into most Functions. Spawn a friendly Badcell when retrieving Cells. 2
File:Get().jpg Get() Magnetic, Rearranging Force a Target close to the User. Stronger against distant Targets. Make most functions pull targets out of position. Draw in Cells faster and from farther away. 1
Purge() Purge() Corrosive, Slowing Spawn a seeking parasite that dismantles a Target from within. Apply a corruption effect to most Functions. Retaliate automatically when struck. 2
File:Flood().jpg Flood() Obstructive, Lingering Project a storm sphere that disintegrates Targets in its path. Enhance most Functions with lingering destructive effects. Regenerate life points when Turn() is not recovering. 3
Cull() Cull() Destructive, Kinetic Strike nearby Targets upward with tremendous force. Raise the kinetic impact or effect duration of most functions. Harm Targets on contact while executing Turn(). 4
File:Tap().jpg Tap() Regenerative, Leeching Siphon life points from Targets in an area around the User. Apply a life-stealing effect to most Functions. Raise User's total life points, improving survivability. 4
Void() Void() Amplifying, Depressive Cripple Targets' defense and attack. Stacks three times. Augment the potency and effects of most Functions. Increase base damage output for each Function. 4

Details

Crash()

Attack

Deals 50 damage to a single target. Stuns the target for 2.1 seconds. Stunned targets cannot move or attack, take 50% more damage, and are decloaked.

Upgrade

  • Switch(): Charmed enemies are invulnerable for the duration.
  • Mask(): Stuns enemies within 450 radius for 1.575 seconds.
  • Jaunt(): Stuns enemies within 150 radius for 1.575 seconds.
  • TBD
  • Other: Stuns enemies for 1.575 seconds.

Passive

Take 25% less damage. Immune to Stun.

Breach()

Attack

Deals 100 damage across a long distance in a straight line.

Upgrade

  • TBD
  • Other: +100% range

Passive

Gain 120% increased Turn() planning potential.

Spark()

Attack

Deals 60 damage in a small area around the target.

Upgrade

  • TBD

Passive

Spawns a copy when attacked to divert nearby targets.

Jaunt()

Attack

Transports the User directly ahead. Usable in Turn() recovery.

Upgrade

  • TBD

Passive

Increases Turn() recovery speed by 125%.

Bounce()

Attack

Launches a 100 damage bolt that jumps to up to 5 other Targets.

Upgrade

  • TBD

Passive

Creates a shield around the User that deflects damage.

Load()

Attack

Creates a Packet that explodes when hit for 250 damage in a large area.

Upgrade

  • TBD

Passive

Generates Packets automatically every 10 seconds.

Help()

Attack

Calls a Friend to aid the User. Its actions can be planned in Turn().

Upgrade

  • TBD

Passive

Gain a 25% chance to become a SuperUser on activating Turn(), unlocking the Kill() Function, which deals 500 damage to a target but uses all of your Turn().

Mask()

Attack

Conceals the User for 6.3 seconds, amplifying the next damage dealt by 200%. Usable in Turn() recovery.

Upgrade

  • TBD

Passive

After eliminating a Target, the User becomes concealed for 2 seconds and moves 125% faster.

Ping()

Attack

Fires a rapid 15 damage shot in a straight line.

Upgrade

  • TBD
  • Other: 25% less Turn() cost, 20% less charge and cooldown time

Passive

Move 200% farther in Turn().

Switch()

Attack

Forces the Target to serve the User for 6 seconds.

Upgrade

  • TBD

Passive

Spawns a friendly BadCell when retrieving Cells.

Get()

Attack

Pulls a Target close to the User, dealing more damage the farther away the Target is.

Upgrade

  • TBD

Passive

Increases Cell collect speed and distance by 200%.

Purge()

Attack

Creates a seeking parasite that deals 120 damage to a Target over 3 seconds and slows it by 70%.

Upgrade

  • TBD

Passive

Automatically deal 10 damage when struck.

Flood()

Attack

Spawns a sphere that lasts 4.5 seconds and deals 60 damage to a Target per second of contact.

Upgrade

  • TBD

Passive

Regenerates up to 50% of the User's life by 5 per second when not in Turn() recovery.

Cull()

Attack

Deals 225 damage to a single target and launches them into the air.

Upgrade

  • TBD
  • Other: 50% more damage.

Passive

Deals 150 damage to Targets on contact in Turn().

Tap()

Attack

Deals 150 damage in a large area around the User and heals the User by 1%.

Upgrade

  • TBD

Passive

Increases total life points by 150%.

Void()

Attack

Weakens a Target's attack and defense by 175%. Stackable up to three times.

Upgrade

  • TBD
  • Other: 50% more damage.

Passive

Increases base damage output by 125%.



Turn Based Combat

Functions | Limiters | Permissions | The Process | Turn() | Action Bar | SuperUser