VenserFencer (talk | contribs) (Added more Upgrade descriptions for Functions.) |
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As you level you enable different '''Functions''' in the game, which are something like abilities [[Red]] uses. To see a list of functions in the game, see below or visit [[Red's Abilities]]. |
As you level you enable different '''Functions''' in the game, which are something like abilities [[Red]] uses. To see a list of functions in the game, see below or visit [[Red's Abilities]]. |
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− | == |
+ | == Summary == |
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| [[File:Mask().jpg|50px]] || [[Mask()]] || Subversive, Concealing || Conceal the User's physical self, amplifying the next action taken. || Raise the potency of most Functions when [[Backstabbing]] || Become undetectable and faster after eliminating Targets. || 1 |
| [[File:Mask().jpg|50px]] || [[Mask()]] || Subversive, Concealing || Conceal the User's physical self, amplifying the next action taken. || Raise the potency of most Functions when [[Backstabbing]] || Become undetectable and faster after eliminating Targets. || 1 |
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− | | || [[Ping()]] || Rapid, Efficient || Fire rapid kinetic charges in a straight line. || Reduce [[Turn()]] planning cost and speed up most Functions. || Move much farther in a single use of [[Turn()]]. || 1 |
+ | | [[File:Ping().jpg|50px]] || [[Ping()]] || Rapid, Efficient || Fire rapid kinetic charges in a straight line. || Reduce [[Turn()]] planning cost and speed up most Functions. || Move much farther in a single use of [[Turn()]]. || 1 |
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− | | || [[Switch()]] || Hypnotic, Double-crossing || Alter a Target's allegiance, causing it to serve the User. || Integrate allegiance-altering subroutine into most Functions. || Spawn a friendly [[Badcell]] when retrieving Cells. || 2 |
+ | | [[File:Switch().jpg|50px]] || [[Switch()]] || Hypnotic, Double-crossing || Alter a Target's allegiance, causing it to serve the User. || Integrate allegiance-altering subroutine into most Functions. || Spawn a friendly [[Badcell]] when retrieving Cells. || 2 |
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− | | || [[Get()]] || Magnetic, Rearranging || Force a Target close to the User. Stronger against distant Targets. || Make most functions pull targets out of position. || Draw in Cells faster and from farther away. || 1 |
+ | | [[File:Get().jpg|50px]] || [[Get()]] || Magnetic, Rearranging || Force a Target close to the User. Stronger against distant Targets. || Make most functions pull targets out of position. || Draw in Cells faster and from farther away. || 1 |
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− | | || [[Purge()]] || Corrosive, Slowing || Spawn a seeking parasite that dismantles a Target from within. || Apply a corruption effect to most Functions. || Retaliate automatically when struck. || 2 |
+ | | [[File:Purge().jpg|50px]] || [[Purge()]] || Corrosive, Slowing || Spawn a seeking parasite that dismantles a Target from within. || Apply a corruption effect to most Functions. || Retaliate automatically when struck. || 2 |
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− | | || [[Flood()]] || Obstructive, Lingering || Project a storm sphere that disintegrates Targets in its path. || Enhance most Functions with lingering destructive effects. || Regenerate life points when Turn() is not recovering. || 3 |
+ | | [[File:Flood().jpg|50px]] || [[Flood()]] || Obstructive, Lingering || Project a storm sphere that disintegrates Targets in its path. || Enhance most Functions with lingering destructive effects. || Regenerate life points when Turn() is not recovering. || 3 |
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− | | || [[Cull()]] || Destructive, Kinetic || Strike nearby Targets upward with tremendous force. || Raise the kinetic impact or effect duration of most functions. || Harm Targets on contact while executing Turn(). || 4 |
+ | | [[File:Cull().jpg|50px]] || [[Cull()]] || Destructive, Kinetic || Strike nearby Targets upward with tremendous force. || Raise the kinetic impact or effect duration of most functions. || Harm Targets on contact while executing Turn(). || 4 |
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− | | || [[Tap()]] || Regenerative, Leeching || Siphon life points from Targets in an area around the User. || Apply a life-stealing effect to most Functions. || Raise User's total life points, improving survivability. || 4 |
+ | | [[File:Tap().jpg|50px]] || [[Tap()]] || Regenerative, Leeching || Siphon life points from Targets in an area around the User. || Apply a life-stealing effect to most Functions. || Raise User's total life points, improving survivability. || 4 |
|- |
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− | | || [[Void()]] || Amplifying, Depressive || Cripple Targets' defense and attack. Stacks three times. || Augment the potency and effects of most Functions. || Increase base damage output for each Function. || 4 |
+ | | [[File:Void().jpg|50px]] || [[Void()]] || Amplifying, Depressive || Cripple Targets' defense and attack. Stacks three times. || Augment the potency and effects of most Functions. || Increase base damage output for each Function. || 4 |
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+ | == Details == |
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⚫ | |||
+ | |||
+ | === Crash() === |
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+ | |||
+ | '''Attack''' |
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+ | |||
+ | Deals 50 damage to a single target. Stuns the target for 2.1 seconds. Stunned targets cannot move or attack, take 50% more damage, and are decloaked. |
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+ | |||
+ | '''Upgrade''' |
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+ | |||
+ | * Switch(): Charmed enemies are invulnerable for the duration. |
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+ | * Mask(): Stuns enemies within 450 radius for 1.575 seconds. |
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+ | * Jaunt(): Stuns enemies within 150 radius for 1.575 seconds. |
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+ | * TBD |
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+ | * Other: Stuns enemies for 1.575 seconds. |
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+ | |||
+ | '''Passive''' |
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+ | |||
+ | Take 25% less damage. Immune to Stun. |
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+ | |||
+ | === Breach() === |
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+ | |||
+ | '''Attack''' |
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+ | |||
+ | Deals 100 damage across a long distance in a straight line. |
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+ | |||
+ | '''Upgrade''' |
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+ | * Breach(): Breach bounces off of impenetrable surfaces. |
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+ | * Jaunt(): Damage targets along the User's path. |
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+ | * Mask(): Doubles the duration of Mask(). |
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+ | * Help(): Increases the health, attack range, and planning potential of the Friend. |
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+ | * Improves the range and velocity of most Functions, and adds penetration to some. |
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+ | * Other: +100% range |
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+ | |||
+ | '''Passive''' |
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+ | |||
+ | Gain 120% increased Turn() planning potential. |
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+ | |||
+ | === Spark() === |
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+ | |||
+ | '''Attack''' |
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+ | |||
+ | Deals 60 damage in a small area around the target. |
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+ | |||
+ | '''Upgrade''' |
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+ | * TBD |
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+ | |||
+ | '''Passive''' |
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+ | |||
+ | Spawns a copy when attacked to divert nearby targets. |
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+ | |||
+ | === Jaunt() === |
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+ | '''Attack''' |
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+ | |||
+ | Transports the User directly ahead. Usable in Turn() recovery. |
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+ | |||
+ | '''Upgrade''' |
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+ | * Jaunt(): Increases Turn() recovery speed when used. |
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+ | * Mask(): Raises User speed and Turn() recovery speed when used. |
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+ | * Load(): Packets will detonate automatically. |
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+ | * Help(): Summons a stronger, faster Friend |
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+ | * Makes most functions fire instantly and usable during Turn() recovery. |
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+ | '''Passive''' |
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+ | |||
+ | Increases Turn() recovery speed by 125%. |
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+ | |||
+ | === Bounce() === |
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+ | '''Attack''' |
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+ | |||
+ | Launches a 100 damage bolt that jumps to up to 5 other Targets. |
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+ | |||
+ | '''Upgrade''' |
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+ | * Jaunt(): Gains a faster cooldown but transports the User a shorter distance. |
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+ | * Mask(): Releases Bounce() particles on use. |
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+ | * Help(): Summons a stronger Friend whose attacks chain to multiple Targets. |
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+ | * Makes most Functions ricochet to multiple Targets |
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+ | '''Passive''' |
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+ | |||
+ | Creates a shield around the User that deflects damage. |
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+ | |||
+ | === Load() === |
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+ | '''Attack''' |
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+ | |||
+ | Creates a Packet that explodes when hit for 250 damage in a large area. |
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+ | |||
+ | '''Upgrade''' |
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+ | * Breach(): Deals damage in an area round the point of impact, but no longer penetrates. |
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+ | * Jaunt(): Deals damage around the destination. |
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+ | * Mask(): Creates a blast around the User when activated. |
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+ | * Help(): Increases the health and attack radius of the Friend. |
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+ | * Increases the damage and area of effect of most Functions. |
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+ | '''Passive''' |
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+ | |||
+ | Generates Packets automatically every 10 seconds. |
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+ | |||
+ | === Help() === |
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+ | '''Attack''' |
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+ | |||
+ | Calls a Friend to aid the User. Its actions can be planned in Turn(). |
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+ | |||
+ | '''Upgrade''' |
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+ | * Jaunt(): Leaves behind a copy of the User. |
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+ | * Mask(): Leaves behind a User copy on use. |
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+ | * Help(): Creates a stronger Friend with a 90% chance to prevent Cells from spawning. |
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+ | * Switch(): Spawns a friendly BadCell on the Target's position. |
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+ | * Most Functions gain a 50% chance for Cells not to spawn. |
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+ | '''Passive''' |
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+ | |||
+ | Gain a 25% chance to become a SuperUser on activating Turn(), unlocking the Kill() Function, which deals 500 damage to a target but uses all of your Turn(). |
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+ | |||
+ | === Mask() === |
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+ | '''Attack''' |
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+ | |||
+ | Conceals the User for 6.3 seconds, amplifying the next damage dealt by 200%. Usable in Turn() recovery. |
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+ | |||
+ | '''Upgrade''' |
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+ | * TBD |
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+ | '''Passive''' |
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+ | |||
+ | After eliminating a Target, the User becomes concealed for 2 seconds and moves 125% faster. |
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+ | |||
+ | === Ping() === |
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+ | |||
+ | '''Attack''' |
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+ | |||
+ | Fires a rapid 15 damage shot in a straight line. |
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+ | |||
+ | '''Upgrade''' |
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+ | * Help(): Creates a stronger, faster Friend with more efficient Turn() planning. |
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+ | * Other: 25% less Turn() cost, 20% less charge and cooldown time |
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+ | |||
+ | '''Passive''' |
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+ | |||
+ | Move 200% farther in Turn(). |
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+ | |||
+ | === Switch() === |
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+ | '''Attack''' |
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+ | |||
+ | Forces the Target to serve the User for 6 seconds. |
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+ | |||
+ | '''Upgrade''' |
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+ | * TBD |
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+ | '''Passive''' |
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+ | |||
+ | Spawns a friendly BadCell when retrieving Cells. |
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+ | |||
+ | === Get() === |
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+ | '''Attack''' |
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+ | |||
+ | Pulls a Target close to the User, dealing more damage the farther away the Target is. |
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+ | |||
+ | '''Upgrade''' |
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+ | * TBD |
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+ | '''Passive''' |
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+ | |||
+ | Increases Cell collect speed and distance by 200%. |
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+ | |||
+ | === Purge() === |
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+ | '''Attack''' |
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+ | |||
+ | Creates a seeking parasite that deals 120 damage to a Target over 3 seconds and slows it by 70%. |
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+ | |||
+ | '''Upgrade''' |
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+ | * TBD |
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+ | '''Passive''' |
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+ | |||
+ | Automatically deal 10 damage when struck. |
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+ | |||
+ | === Flood() === |
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+ | '''Attack''' |
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+ | |||
+ | Spawns a sphere that lasts 4.5 seconds and deals 60 damage to a Target per second of contact. |
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+ | |||
+ | '''Upgrade''' |
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+ | * TBD |
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+ | '''Passive''' |
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+ | |||
+ | Regenerates up to 50% of the User's life by 5 per second when not in Turn() recovery. |
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+ | |||
+ | === Cull() === |
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+ | |||
+ | '''Attack''' |
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+ | |||
+ | Deals 225 damage to a single target and launches them into the air. |
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+ | |||
+ | '''Upgrade''' |
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+ | * Help(): Creates a stronger Friend that harms Targets on contact during Turn(). |
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+ | * Switch(): Doubles its duration. |
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+ | * Purge(): Deals an additional burst of damage on use. |
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+ | * Other: 50% more damage, sends Targets flying upwards. |
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+ | |||
+ | '''Passive''' |
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+ | |||
+ | Deals 150 damage to Targets on contact in Turn(). |
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+ | |||
+ | === Tap() === |
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+ | '''Attack''' |
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+ | |||
+ | Deals 150 damage in a large area around the User and heals the User by 1%. |
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+ | |||
+ | '''Upgrade''' |
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+ | * TBD |
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+ | '''Passive''' |
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+ | |||
+ | Increases total life points by 150%. |
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+ | |||
+ | === Void() === |
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+ | |||
+ | '''Attack''' |
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+ | |||
+ | Weakens a Target's attack and defense by 175%. Stackable up to three times. |
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+ | |||
+ | '''Upgrade''' |
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+ | * Jaunt(): Briefly raises the User's damage. |
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+ | * Mask(): Doubles the power of the next attack when activated. |
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+ | * Void(): Doubles its duration. |
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+ | * Other: 50% more damage. |
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+ | |||
+ | '''Passive''' |
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+ | |||
+ | Increases base damage output by 125%. |
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+ | |||
+ | <center>{{Combat}}</center> |
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+ | |||
⚫ |
Latest revision as of 22:59, 7 September 2017
As you level you enable different Functions in the game, which are something like abilities Red uses. To see a list of functions in the game, see below or visit Red's Abilities.
Summary
Icon | Function | Details | Active Slot Effect | Upgrade Slot Effect | Passive Slot Effect | Memory Usage |
---|---|---|---|---|---|---|
Crash() | Disruptive, Reliable | Harm and disrupt nearby Targets exposing vulnerabilities. | Cause most Functions to stun and disrupt Targets. | Gain damage resistance and immunity to all slowing effects | 1 | |
Breach() | Extensive, Penetrating | Pierce Targets with great force across long distances. | Accelerate most Functions, raising their range and velocity. | Gain more planning potential in Turn() | 3 | |
Spark() | Chaotic, Splitting | Launch fast unstable shells that split into explosive particles. | Split and subdivide most Functions for greater results. | Spawn a Copy when attacked diverting nearby Targets. | 2 | |
Jaunt() | Evasive, Immediate | Transport User to nearby location directly ahead. | Allow most Functions to be used during Turn() recovery. | Recover more quickly after using Turn(). | 3 | |
Bounce() | Chain-reactive, Deflecting | Discharge a ricocheting bolt that jumps from Target to Target. | Add a chain-reactive effect to most Functions. | Gain a deflecting shield that negates damage to the User. | 2 | |
Load() | Explosive, Area-effect | Form a volatile Packet. Strike Packet to produce a large blast. | Increase the area-of-effect of most Functions. | Generate volatile Packets instantly at a regular interval. | 3 | |
Help() | Transformative, Auspicious | Call a Friend to aid the User. Plan Friend's actions with Turn() | Give most Functions a chance to prevent Cells from spawning. | Gain a 25% chance to become a SuperUser on using Turn() | 4 | |
Mask() | Subversive, Concealing | Conceal the User's physical self, amplifying the next action taken. | Raise the potency of most Functions when Backstabbing | Become undetectable and faster after eliminating Targets. | 1 | |
Ping() | Rapid, Efficient | Fire rapid kinetic charges in a straight line. | Reduce Turn() planning cost and speed up most Functions. | Move much farther in a single use of Turn(). | 1 | |
Switch() | Hypnotic, Double-crossing | Alter a Target's allegiance, causing it to serve the User. | Integrate allegiance-altering subroutine into most Functions. | Spawn a friendly Badcell when retrieving Cells. | 2 | |
File:Get().jpg | Get() | Magnetic, Rearranging | Force a Target close to the User. Stronger against distant Targets. | Make most functions pull targets out of position. | Draw in Cells faster and from farther away. | 1 |
Purge() | Corrosive, Slowing | Spawn a seeking parasite that dismantles a Target from within. | Apply a corruption effect to most Functions. | Retaliate automatically when struck. | 2 | |
File:Flood().jpg | Flood() | Obstructive, Lingering | Project a storm sphere that disintegrates Targets in its path. | Enhance most Functions with lingering destructive effects. | Regenerate life points when Turn() is not recovering. | 3 |
Cull() | Destructive, Kinetic | Strike nearby Targets upward with tremendous force. | Raise the kinetic impact or effect duration of most functions. | Harm Targets on contact while executing Turn(). | 4 | |
File:Tap().jpg | Tap() | Regenerative, Leeching | Siphon life points from Targets in an area around the User. | Apply a life-stealing effect to most Functions. | Raise User's total life points, improving survivability. | 4 |
Void() | Amplifying, Depressive | Cripple Targets' defense and attack. Stacks three times. | Augment the potency and effects of most Functions. | Increase base damage output for each Function. | 4 |
Details
Crash()
Attack
Deals 50 damage to a single target. Stuns the target for 2.1 seconds. Stunned targets cannot move or attack, take 50% more damage, and are decloaked.
Upgrade
- Switch(): Charmed enemies are invulnerable for the duration.
- Mask(): Stuns enemies within 450 radius for 1.575 seconds.
- Jaunt(): Stuns enemies within 150 radius for 1.575 seconds.
- TBD
- Other: Stuns enemies for 1.575 seconds.
Passive
Take 25% less damage. Immune to Stun.
Breach()
Attack
Deals 100 damage across a long distance in a straight line.
Upgrade
- Breach(): Breach bounces off of impenetrable surfaces.
- Jaunt(): Damage targets along the User's path.
- Mask(): Doubles the duration of Mask().
- Help(): Increases the health, attack range, and planning potential of the Friend.
- Improves the range and velocity of most Functions, and adds penetration to some.
- Other: +100% range
Passive
Gain 120% increased Turn() planning potential.
Spark()
Attack
Deals 60 damage in a small area around the target.
Upgrade
- TBD
Passive
Spawns a copy when attacked to divert nearby targets.
Jaunt()
Attack
Transports the User directly ahead. Usable in Turn() recovery.
Upgrade
- Jaunt(): Increases Turn() recovery speed when used.
- Mask(): Raises User speed and Turn() recovery speed when used.
- Load(): Packets will detonate automatically.
- Help(): Summons a stronger, faster Friend
- Makes most functions fire instantly and usable during Turn() recovery.
Passive
Increases Turn() recovery speed by 125%.
Bounce()
Attack
Launches a 100 damage bolt that jumps to up to 5 other Targets.
Upgrade
- Jaunt(): Gains a faster cooldown but transports the User a shorter distance.
- Mask(): Releases Bounce() particles on use.
- Help(): Summons a stronger Friend whose attacks chain to multiple Targets.
- Makes most Functions ricochet to multiple Targets
Passive
Creates a shield around the User that deflects damage.
Load()
Attack
Creates a Packet that explodes when hit for 250 damage in a large area.
Upgrade
- Breach(): Deals damage in an area round the point of impact, but no longer penetrates.
- Jaunt(): Deals damage around the destination.
- Mask(): Creates a blast around the User when activated.
- Help(): Increases the health and attack radius of the Friend.
- Increases the damage and area of effect of most Functions.
Passive
Generates Packets automatically every 10 seconds.
Help()
Attack
Calls a Friend to aid the User. Its actions can be planned in Turn().
Upgrade
- Jaunt(): Leaves behind a copy of the User.
- Mask(): Leaves behind a User copy on use.
- Help(): Creates a stronger Friend with a 90% chance to prevent Cells from spawning.
- Switch(): Spawns a friendly BadCell on the Target's position.
- Most Functions gain a 50% chance for Cells not to spawn.
Passive
Gain a 25% chance to become a SuperUser on activating Turn(), unlocking the Kill() Function, which deals 500 damage to a target but uses all of your Turn().
Mask()
Attack
Conceals the User for 6.3 seconds, amplifying the next damage dealt by 200%. Usable in Turn() recovery.
Upgrade
- TBD
Passive
After eliminating a Target, the User becomes concealed for 2 seconds and moves 125% faster.
Ping()
Attack
Fires a rapid 15 damage shot in a straight line.
Upgrade
- Help(): Creates a stronger, faster Friend with more efficient Turn() planning.
- Other: 25% less Turn() cost, 20% less charge and cooldown time
Passive
Move 200% farther in Turn().
Switch()
Attack
Forces the Target to serve the User for 6 seconds.
Upgrade
- TBD
Passive
Spawns a friendly BadCell when retrieving Cells.
Get()
Attack
Pulls a Target close to the User, dealing more damage the farther away the Target is.
Upgrade
- TBD
Passive
Increases Cell collect speed and distance by 200%.
Purge()
Attack
Creates a seeking parasite that deals 120 damage to a Target over 3 seconds and slows it by 70%.
Upgrade
- TBD
Passive
Automatically deal 10 damage when struck.
Flood()
Attack
Spawns a sphere that lasts 4.5 seconds and deals 60 damage to a Target per second of contact.
Upgrade
- TBD
Passive
Regenerates up to 50% of the User's life by 5 per second when not in Turn() recovery.
Cull()
Attack
Deals 225 damage to a single target and launches them into the air.
Upgrade
- Help(): Creates a stronger Friend that harms Targets on contact during Turn().
- Switch(): Doubles its duration.
- Purge(): Deals an additional burst of damage on use.
- Other: 50% more damage, sends Targets flying upwards.
Passive
Deals 150 damage to Targets on contact in Turn().
Tap()
Attack
Deals 150 damage in a large area around the User and heals the User by 1%.
Upgrade
- TBD
Passive
Increases total life points by 150%.
Void()
Attack
Weakens a Target's attack and defense by 175%. Stackable up to three times.
Upgrade
- Jaunt(): Briefly raises the User's damage.
- Mask(): Doubles the power of the next attack when activated.
- Void(): Doubles its duration.
- Other: 50% more damage.
Passive
Increases base damage output by 125%.
Turn Based Combat |
Functions | Limiters | Permissions | The Process | Turn() | Action Bar | SuperUser |