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(Added more Upgrade descriptions for Functions.)
 
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=== Crash() ===
 
=== Crash() ===
   
==== Attack ====
+
'''Attack'''
   
 
Deals 50 damage to a single target. Stuns the target for 2.1 seconds. Stunned targets cannot move or attack, take 50% more damage, and are decloaked.
 
Deals 50 damage to a single target. Stuns the target for 2.1 seconds. Stunned targets cannot move or attack, take 50% more damage, and are decloaked.
   
==== Upgrade ====
+
'''Upgrade'''
   
* Charm(): Charmed enemies are invulnerable for the duration.
+
* Switch(): Charmed enemies are invulnerable for the duration.
* Hide(): Stuns enemies within 450 radius for 1.575 seconds.
+
* Mask(): Stuns enemies within 450 radius for 1.575 seconds.
 
* Jaunt(): Stuns enemies within 150 radius for 1.575 seconds.
 
* Jaunt(): Stuns enemies within 150 radius for 1.575 seconds.
  +
* TBD
 
* Other: Stuns enemies for 1.575 seconds.
 
* Other: Stuns enemies for 1.575 seconds.
   
==== Passive ====
+
'''Passive'''
   
 
Take 25% less damage. Immune to Stun.
 
Take 25% less damage. Immune to Stun.
  +
 
=== Breach() ===
  +
  +
'''Attack'''
  +
  +
Deals 100 damage across a long distance in a straight line.
  +
 
'''Upgrade'''
  +
* Breach(): Breach bounces off of impenetrable surfaces.
  +
* Jaunt(): Damage targets along the User's path.
  +
* Mask(): Doubles the duration of Mask().
  +
* Help(): Increases the health, attack range, and planning potential of the Friend.
  +
* Improves the range and velocity of most Functions, and adds penetration to some.
  +
* Other: +100% range
  +
 
'''Passive'''
  +
  +
Gain 120% increased Turn() planning potential.
  +
 
=== Spark() ===
  +
  +
'''Attack'''
  +
  +
Deals 60 damage in a small area around the target.
  +
  +
'''Upgrade'''
  +
* TBD
  +
  +
'''Passive'''
  +
  +
Spawns a copy when attacked to divert nearby targets.
  +
  +
=== Jaunt() ===
  +
'''Attack'''
  +
  +
Transports the User directly ahead. Usable in Turn() recovery.
  +
  +
'''Upgrade'''
  +
* Jaunt(): Increases Turn() recovery speed when used.
  +
* Mask(): Raises User speed and Turn() recovery speed when used.
  +
* Load(): Packets will detonate automatically.
  +
* Help(): Summons a stronger, faster Friend
  +
* Makes most functions fire instantly and usable during Turn() recovery.
  +
'''Passive'''
  +
  +
Increases Turn() recovery speed by 125%.
  +
  +
=== Bounce() ===
  +
'''Attack'''
  +
  +
Launches a 100 damage bolt that jumps to up to 5 other Targets.
  +
  +
'''Upgrade'''
  +
* Jaunt(): Gains a faster cooldown but transports the User a shorter distance.
  +
* Mask(): Releases Bounce() particles on use.
  +
* Help(): Summons a stronger Friend whose attacks chain to multiple Targets.
  +
* Makes most Functions ricochet to multiple Targets
  +
'''Passive'''
  +
  +
Creates a shield around the User that deflects damage.
  +
  +
=== Load() ===
  +
'''Attack'''
  +
  +
Creates a Packet that explodes when hit for 250 damage in a large area.
  +
  +
'''Upgrade'''
  +
* Breach(): Deals damage in an area round the point of impact, but no longer penetrates.
  +
* Jaunt(): Deals damage around the destination.
  +
* Mask(): Creates a blast around the User when activated.
  +
* Help(): Increases the health and attack radius of the Friend.
  +
* Increases the damage and area of effect of most Functions.
  +
'''Passive'''
  +
  +
Generates Packets automatically every 10 seconds.
  +
  +
=== Help() ===
  +
'''Attack'''
  +
  +
Calls a Friend to aid the User. Its actions can be planned in Turn().
  +
  +
'''Upgrade'''
  +
* Jaunt(): Leaves behind a copy of the User.
  +
* Mask(): Leaves behind a User copy on use.
  +
* Help(): Creates a stronger Friend with a 90% chance to prevent Cells from spawning.
  +
* Switch(): Spawns a friendly BadCell on the Target's position.
  +
* Most Functions gain a 50% chance for Cells not to spawn.
  +
'''Passive'''
  +
  +
Gain a 25% chance to become a SuperUser on activating Turn(), unlocking the Kill() Function, which deals 500 damage to a target but uses all of your Turn().
  +
  +
=== Mask() ===
  +
'''Attack'''
  +
  +
Conceals the User for 6.3 seconds, amplifying the next damage dealt by 200%. Usable in Turn() recovery.
  +
  +
'''Upgrade'''
  +
* TBD
  +
'''Passive'''
  +
  +
After eliminating a Target, the User becomes concealed for 2 seconds and moves 125% faster.
  +
  +
=== Ping() ===
  +
  +
'''Attack'''
  +
  +
Fires a rapid 15 damage shot in a straight line.
  +
  +
'''Upgrade'''
  +
* Help(): Creates a stronger, faster Friend with more efficient Turn() planning.
  +
* Other: 25% less Turn() cost, 20% less charge and cooldown time
  +
  +
'''Passive'''
  +
  +
Move 200% farther in Turn().
  +
  +
=== Switch() ===
  +
'''Attack'''
  +
  +
Forces the Target to serve the User for 6 seconds.
  +
  +
'''Upgrade'''
  +
* TBD
  +
'''Passive'''
  +
  +
Spawns a friendly BadCell when retrieving Cells.
  +
  +
=== Get() ===
  +
'''Attack'''
  +
  +
Pulls a Target close to the User, dealing more damage the farther away the Target is.
  +
  +
'''Upgrade'''
  +
* TBD
  +
'''Passive'''
  +
  +
Increases Cell collect speed and distance by 200%.
  +
  +
=== Purge() ===
  +
'''Attack'''
  +
  +
Creates a seeking parasite that deals 120 damage to a Target over 3 seconds and slows it by 70%.
  +
  +
'''Upgrade'''
  +
* TBD
  +
'''Passive'''
  +
  +
Automatically deal 10 damage when struck.
  +
  +
=== Flood() ===
  +
'''Attack'''
  +
  +
Spawns a sphere that lasts 4.5 seconds and deals 60 damage to a Target per second of contact.
  +
  +
'''Upgrade'''
  +
* TBD
  +
'''Passive'''
  +
  +
Regenerates up to 50% of the User's life by 5 per second when not in Turn() recovery.
   
 
=== Cull() ===
 
=== Cull() ===
   
==== Attack ====
+
'''Attack'''
   
  +
Deals 225 damage to a single target and launches them into the air.
==== Upgrade ====
 
* 50% more damage.
 
   
  +
'''Upgrade'''
==== Passive ====
 
  +
* Help(): Creates a stronger Friend that harms Targets on contact during Turn().
  +
* Switch(): Doubles its duration.
  +
* Purge(): Deals an additional burst of damage on use.
  +
* Other: 50% more damage, sends Targets flying upwards.
  +
  +
'''Passive'''
  +
  +
Deals 150 damage to Targets on contact in Turn().
  +
  +
=== Tap() ===
  +
'''Attack'''
  +
  +
Deals 150 damage in a large area around the User and heals the User by 1%.
  +
  +
'''Upgrade'''
  +
* TBD
  +
'''Passive'''
  +
  +
Increases total life points by 150%.
   
 
=== Void() ===
 
=== Void() ===
   
==== Attack ====
+
'''Attack'''
  +
  +
Weakens a Target's attack and defense by 175%. Stackable up to three times.
  +
  +
'''Upgrade'''
  +
* Jaunt(): Briefly raises the User's damage.
  +
* Mask(): Doubles the power of the next attack when activated.
  +
* Void(): Doubles its duration.
 
* Other: 50% more damage.
   
  +
'''Passive'''
==== Upgrade ====
 
* 50% more damage.
 
   
  +
Increases base damage output by 125%.
==== Passive ====
 
   
 
<center>{{Combat}}</center>
 
<center>{{Combat}}</center>

Latest revision as of 22:59, 7 September 2017

As you level you enable different Functions in the game, which are something like abilities Red uses. To see a list of functions in the game, see below or visit Red's Abilities.

Summary

Icon Function Details Active Slot Effect Upgrade Slot Effect Passive Slot Effect Memory Usage
Crash() Crash() Disruptive, Reliable Harm and disrupt nearby Targets exposing vulnerabilities. Cause most Functions to stun and disrupt Targets. Gain damage resistance and immunity to all slowing effects 1
Breach() Breach() Extensive, Penetrating Pierce Targets with great force across long distances. Accelerate most Functions, raising their range and velocity. Gain more planning potential in Turn() 3
Spark() Spark() Chaotic, Splitting Launch fast unstable shells that split into explosive particles. Split and subdivide most Functions for greater results. Spawn a Copy when attacked diverting nearby Targets. 2
Jaunt() Jaunt() Evasive, Immediate Transport User to nearby location directly ahead. Allow most Functions to be used during Turn() recovery. Recover more quickly after using Turn(). 3
Bounce() Bounce() Chain-reactive, Deflecting Discharge a ricocheting bolt that jumps from Target to Target. Add a chain-reactive effect to most Functions. Gain a deflecting shield that negates damage to the User. 2
Load() Load() Explosive, Area-effect Form a volatile Packet. Strike Packet to produce a large blast. Increase the area-of-effect of most Functions. Generate volatile Packets instantly at a regular interval. 3
Help() Help() Transformative, Auspicious Call a Friend to aid the User. Plan Friend's actions with Turn() Give most Functions a chance to prevent Cells from spawning. Gain a 25% chance to become a SuperUser on using Turn() 4
Mask() Mask() Subversive, Concealing Conceal the User's physical self, amplifying the next action taken. Raise the potency of most Functions when Backstabbing Become undetectable and faster after eliminating Targets. 1
Ping() Ping() Rapid, Efficient Fire rapid kinetic charges in a straight line. Reduce Turn() planning cost and speed up most Functions. Move much farther in a single use of Turn(). 1
Switch() Switch() Hypnotic, Double-crossing Alter a Target's allegiance, causing it to serve the User. Integrate allegiance-altering subroutine into most Functions. Spawn a friendly Badcell when retrieving Cells. 2
File:Get().jpg Get() Magnetic, Rearranging Force a Target close to the User. Stronger against distant Targets. Make most functions pull targets out of position. Draw in Cells faster and from farther away. 1
Purge() Purge() Corrosive, Slowing Spawn a seeking parasite that dismantles a Target from within. Apply a corruption effect to most Functions. Retaliate automatically when struck. 2
File:Flood().jpg Flood() Obstructive, Lingering Project a storm sphere that disintegrates Targets in its path. Enhance most Functions with lingering destructive effects. Regenerate life points when Turn() is not recovering. 3
Cull() Cull() Destructive, Kinetic Strike nearby Targets upward with tremendous force. Raise the kinetic impact or effect duration of most functions. Harm Targets on contact while executing Turn(). 4
File:Tap().jpg Tap() Regenerative, Leeching Siphon life points from Targets in an area around the User. Apply a life-stealing effect to most Functions. Raise User's total life points, improving survivability. 4
Void() Void() Amplifying, Depressive Cripple Targets' defense and attack. Stacks three times. Augment the potency and effects of most Functions. Increase base damage output for each Function. 4

Details

Crash()

Attack

Deals 50 damage to a single target. Stuns the target for 2.1 seconds. Stunned targets cannot move or attack, take 50% more damage, and are decloaked.

Upgrade

  • Switch(): Charmed enemies are invulnerable for the duration.
  • Mask(): Stuns enemies within 450 radius for 1.575 seconds.
  • Jaunt(): Stuns enemies within 150 radius for 1.575 seconds.
  • TBD
  • Other: Stuns enemies for 1.575 seconds.

Passive

Take 25% less damage. Immune to Stun.

Breach()

Attack

Deals 100 damage across a long distance in a straight line.

Upgrade

  • Breach(): Breach bounces off of impenetrable surfaces.
  • Jaunt(): Damage targets along the User's path.
  • Mask(): Doubles the duration of Mask().
  • Help(): Increases the health, attack range, and planning potential of the Friend.
  • Improves the range and velocity of most Functions, and adds penetration to some.
  • Other: +100% range

Passive

Gain 120% increased Turn() planning potential.

Spark()

Attack

Deals 60 damage in a small area around the target.

Upgrade

  • TBD

Passive

Spawns a copy when attacked to divert nearby targets.

Jaunt()

Attack

Transports the User directly ahead. Usable in Turn() recovery.

Upgrade

  • Jaunt(): Increases Turn() recovery speed when used.
  • Mask(): Raises User speed and Turn() recovery speed when used.
  • Load(): Packets will detonate automatically.
  • Help(): Summons a stronger, faster Friend
  • Makes most functions fire instantly and usable during Turn() recovery.

Passive

Increases Turn() recovery speed by 125%.

Bounce()

Attack

Launches a 100 damage bolt that jumps to up to 5 other Targets.

Upgrade

  • Jaunt(): Gains a faster cooldown but transports the User a shorter distance.
  • Mask(): Releases Bounce() particles on use.
  • Help(): Summons a stronger Friend whose attacks chain to multiple Targets.
  • Makes most Functions ricochet to multiple Targets

Passive

Creates a shield around the User that deflects damage.

Load()

Attack

Creates a Packet that explodes when hit for 250 damage in a large area.

Upgrade

  • Breach(): Deals damage in an area round the point of impact, but no longer penetrates.
  • Jaunt(): Deals damage around the destination.
  • Mask(): Creates a blast around the User when activated.
  • Help(): Increases the health and attack radius of the Friend.
  • Increases the damage and area of effect of most Functions.

Passive

Generates Packets automatically every 10 seconds.

Help()

Attack

Calls a Friend to aid the User. Its actions can be planned in Turn().

Upgrade

  • Jaunt(): Leaves behind a copy of the User.
  • Mask(): Leaves behind a User copy on use.
  • Help(): Creates a stronger Friend with a 90% chance to prevent Cells from spawning.
  • Switch(): Spawns a friendly BadCell on the Target's position.
  • Most Functions gain a 50% chance for Cells not to spawn.

Passive

Gain a 25% chance to become a SuperUser on activating Turn(), unlocking the Kill() Function, which deals 500 damage to a target but uses all of your Turn().

Mask()

Attack

Conceals the User for 6.3 seconds, amplifying the next damage dealt by 200%. Usable in Turn() recovery.

Upgrade

  • TBD

Passive

After eliminating a Target, the User becomes concealed for 2 seconds and moves 125% faster.

Ping()

Attack

Fires a rapid 15 damage shot in a straight line.

Upgrade

  • Help(): Creates a stronger, faster Friend with more efficient Turn() planning.
  • Other: 25% less Turn() cost, 20% less charge and cooldown time

Passive

Move 200% farther in Turn().

Switch()

Attack

Forces the Target to serve the User for 6 seconds.

Upgrade

  • TBD

Passive

Spawns a friendly BadCell when retrieving Cells.

Get()

Attack

Pulls a Target close to the User, dealing more damage the farther away the Target is.

Upgrade

  • TBD

Passive

Increases Cell collect speed and distance by 200%.

Purge()

Attack

Creates a seeking parasite that deals 120 damage to a Target over 3 seconds and slows it by 70%.

Upgrade

  • TBD

Passive

Automatically deal 10 damage when struck.

Flood()

Attack

Spawns a sphere that lasts 4.5 seconds and deals 60 damage to a Target per second of contact.

Upgrade

  • TBD

Passive

Regenerates up to 50% of the User's life by 5 per second when not in Turn() recovery.

Cull()

Attack

Deals 225 damage to a single target and launches them into the air.

Upgrade

  • Help(): Creates a stronger Friend that harms Targets on contact during Turn().
  • Switch(): Doubles its duration.
  • Purge(): Deals an additional burst of damage on use.
  • Other: 50% more damage, sends Targets flying upwards.

Passive

Deals 150 damage to Targets on contact in Turn().

Tap()

Attack

Deals 150 damage in a large area around the User and heals the User by 1%.

Upgrade

  • TBD

Passive

Increases total life points by 150%.

Void()

Attack

Weakens a Target's attack and defense by 175%. Stackable up to three times.

Upgrade

  • Jaunt(): Briefly raises the User's damage.
  • Mask(): Doubles the power of the next attack when activated.
  • Void(): Doubles its duration.
  • Other: 50% more damage.

Passive

Increases base damage output by 125%.



Turn Based Combat

Functions | Limiters | Permissions | The Process | Turn() | Action Bar | SuperUser