Transistor Wiki

We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.

READ MORE

Transistor Wiki
Advertisement

As you level you enable different Functions in the game, which are something like abilities Red uses. To see a list of functions in the game, see below or visit Red's Abilities.

Summary

Icon Function Details Active Slot Effect Upgrade Slot Effect Passive Slot Effect Memory Usage
Crash() Crash() Disruptive, Reliable Harm and disrupt nearby Targets exposing vulnerabilities. Cause most Functions to stun and disrupt Targets. Gain damage resistance and immunity to all slowing effects 1
Breach() Breach() Extensive, Penetrating Pierce Targets with great force across long distances. Accelerate most Functions, raising their range and velocity. Gain more planning potential in Turn() 3
Spark() Spark() Chaotic, Splitting Launch fast unstable shells that split into explosive particles. Split and subdivide most Functions for greater results. Spawn a Copy when attacked diverting nearby Targets. 2
Jaunt() Jaunt() Evasive, Immediate Transport User to nearby location directly ahead. Allow most Functions to be used during Turn() recovery. Recover more quickly after using Turn(). 3
Bounce() Bounce() Chain-reactive, Deflecting Discharge a ricocheting bolt that jumps from Target to Target. Add a chain-reactive effect to most Functions. Gain a deflecting shield that negates damage to the User. 2
Load() Load() Explosive, Area-effect Form a volatile Packet. Strike Packet to produce a large blast. Increase the area-of-effect of most Functions. Generate volatile Packets instantly at a regular interval. 3
Help() Help() Transformative, Auspicious Call a Friend to aid the User. Plan Friend's actions with Turn() Give most Functions a chance to prevent Cells from spawning. Gain a 25% chance to become a SuperUser on using Turn() 4
Mask() Mask() Subversive, Concealing Conceal the User's physical self, amplifying the next action taken. Raise the potency of most Functions when Backstabbing Become undetectable and faster after eliminating Targets. 1
Ping() Ping() Rapid, Efficient Fire rapid kinetic charges in a straight line. Reduce Turn() planning cost and speed up most Functions. Move much farther in a single use of Turn(). 1
Switch() Switch() Hypnotic, Double-crossing Alter a Target's allegiance, causing it to serve the User. Integrate allegiance-altering subroutine into most Functions. Spawn a friendly Badcell when retrieving Cells. 2
File:Get().jpg Get() Magnetic, Rearranging Force a Target close to the User. Stronger against distant Targets. Make most functions pull targets out of position. Draw in Cells faster and from farther away. 1
Purge() Purge() Corrosive, Slowing Spawn a seeking parasite that dismantles a Target from within. Apply a corruption effect to most Functions. Retaliate automatically when struck. 2
File:Flood().jpg Flood() Obstructive, Lingering Project a storm sphere that disintegrates Targets in its path. Enhance most Functions with lingering destructive effects. Regenerate life points when Turn() is not recovering. 3
Cull() Cull() Destructive, Kinetic Strike nearby Targets upward with tremendous force. Raise the kinetic impact or effect duration of most functions. Harm Targets on contact while executing Turn(). 4
File:Tap().jpg Tap() Regenerative, Leeching Siphon life points from Targets in an area around the User. Apply a life-stealing effect to most Functions. Raise User's total life points, improving survivability. 4
Void() Void() Amplifying, Depressive Cripple Targets' defense and attack. Stacks three times. Augment the potency and effects of most Functions. Increase base damage output for each Function. 4

Attack statistics

Icon Function Base damage Cooldown Charge time Stamina cost Range
Crash() Crash() 50 0.45 0.5 20 180
Breach() Breach() 100 0.4 1.1 42 800
Spark() Spark() 60 0.734 0.2 20 300
Jaunt() Jaunt() 0.75 0.2 20 350
Bounce() Bounce() 100 1.525 1.45 35 500
Load() Load() 250 0.35 1.15 50 70
Help() Help()
Mask() Mask() 10 0 20 0
Ping() Ping() 15 0.225 0.16 10 425
Switch() Switch() 0 0.7 0.5 40 600
File:Get().jpg Get()
Purge() Purge()
File:Flood().jpg Flood()
Cull() Cull()
File:Tap().jpg Tap()
Void() Void()


Turn Based Combat

Functions | Limiters | Permissions | The Process | Turn() | Action Bar | SuperUser



Advertisement