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[[File:Jaunt().jpg|frame]]
 
'''Jaunt()''' is a [[Functions|Function]] or a combat ability used by [[Red]] through [[The Transistor]]. It is acquired through the absorption of [[Preston Moyle]], and is a short-distance melee attack preceded by a dash.
 
'''Jaunt()''' is a [[Functions|Function]] or a combat ability used by [[Red]] through [[The Transistor]]. It is acquired through the absorption of [[Preston Moyle]], and is a short-distance melee attack preceded by a dash.
   

Revision as of 23:21, 26 May 2014

Jaunt()

Jaunt() is a Function or a combat ability used by Red through The Transistor. It is acquired through the absorption of Preston Moyle, and is a short-distance melee attack preceded by a dash.

Jaunt()

Acquired: Absorbed, Story
Function: Evasive, Immediate
Active Slot Effect: Transport User to nearby location directly ahead.
Recovery Time: 0.75s(?)
Turn() Planning Cost: 20
Usable in Turn() Recovery
Upgrade Slot Effect: Allow most Functions to be used during Turn() recovery.


Functions

Crash() | Breach() | Spark() | Jaunt() | Bounce() | Load() | Help()
Mask() | Ping() | Switch() | Get() | Flood() | Tap() | Void() | Purge() | Cull()