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+ | {{functioninfobox |
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− | [[File:Jaunt().jpg|frame]] |
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+ | | function = Jaunt() |
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+ | | get = [[Preston Moyle]] |
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+ | | damage = |
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+ | | cooldown = 0.75 |
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+ | | charge = 0.2 |
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+ | | stamina = 20 |
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+ | | projectiles = |
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+ | | range = 350 |
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+ | }} |
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'''Jaunt()''' is a [[Functions|Function]] or a combat ability used by [[Red]] through [[The Transistor]]. It is acquired through the absorption of [[Preston Moyle]], and is a short-distance melee attack preceded by a dash. |
'''Jaunt()''' is a [[Functions|Function]] or a combat ability used by [[Red]] through [[The Transistor]]. It is acquired through the absorption of [[Preston Moyle]], and is a short-distance melee attack preceded by a dash. |
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::'''Usable in Turn() Recovery''' |
::'''Usable in Turn() Recovery''' |
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:'''Upgrade Slot Effect:''' Allow most Functions to be used during Turn() recovery. |
:'''Upgrade Slot Effect:''' Allow most Functions to be used during Turn() recovery. |
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+ | :'''Passive Slot Effect:''' Recover more quickly after using Turn(). |
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<center>{{Functions}}</center> |
<center>{{Functions}}</center> |
Latest revision as of 11:37, 28 May 2014
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Jaunt() is a Function or a combat ability used by Red through The Transistor. It is acquired through the absorption of Preston Moyle, and is a short-distance melee attack preceded by a dash.
Jaunt()
- Acquired: Absorbed, Story
- Function: Evasive, Immediate
- Active Slot Effect: Transport User to nearby location directly ahead.
- Recovery Time: 0.75s(?)
- Turn() Planning Cost: 20
- Usable in Turn() Recovery
- Upgrade Slot Effect: Allow most Functions to be used during Turn() recovery.
- Passive Slot Effect: Recover more quickly after using Turn().
Functions |
Crash() | Breach() | Spark() | Jaunt() | Bounce() | Load() | Help() Mask() | Ping() | Switch() | Get() | Flood() | Tap() | Void() | Purge() | Cull() |