Transistor Wiki

We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.

READ MORE

Transistor Wiki
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
  +
{{functioninfobox
[[File:Jaunt().jpg|frame]]
 
  +
| function = Jaunt()
  +
| get = [[Preston Moyle]]
  +
| damage =
  +
| cooldown = 0.75
  +
| charge = 0.2
  +
| stamina = 20
  +
| projectiles =
  +
| range = 350
  +
}}
 
'''Jaunt()''' is a [[Functions|Function]] or a combat ability used by [[Red]] through [[The Transistor]]. It is acquired through the absorption of [[Preston Moyle]], and is a short-distance melee attack preceded by a dash.
 
'''Jaunt()''' is a [[Functions|Function]] or a combat ability used by [[Red]] through [[The Transistor]]. It is acquired through the absorption of [[Preston Moyle]], and is a short-distance melee attack preceded by a dash.
   
Line 11: Line 20:
 
::'''Usable in Turn() Recovery'''
 
::'''Usable in Turn() Recovery'''
 
:'''Upgrade Slot Effect:''' Allow most Functions to be used during Turn() recovery.
 
:'''Upgrade Slot Effect:''' Allow most Functions to be used during Turn() recovery.
  +
:'''Passive Slot Effect:''' Recover more quickly after using Turn().
   
 
<center>{{Functions}}</center>
 
<center>{{Functions}}</center>

Latest revision as of 11:37, 28 May 2014

Jaunt()
Jaunt().jpg
Function Statistics
Function: Jaunt()
Absorbed From: Preston Moyle
Cooldown: 0.75
Charge Time: 0.2
Stamina Cost: 20
Range: 350

Jaunt() is a Function or a combat ability used by Red through The Transistor. It is acquired through the absorption of Preston Moyle, and is a short-distance melee attack preceded by a dash.

Jaunt()

Acquired: Absorbed, Story
Function: Evasive, Immediate
Active Slot Effect: Transport User to nearby location directly ahead.
Recovery Time: 0.75s(?)
Turn() Planning Cost: 20
Usable in Turn() Recovery
Upgrade Slot Effect: Allow most Functions to be used during Turn() recovery.
Passive Slot Effect: Recover more quickly after using Turn().


Functions

Crash() | Breach() | Spark() | Jaunt() | Bounce() | Load() | Help()
Mask() | Ping() | Switch() | Get() | Flood() | Tap() | Void() | Purge() | Cull()